Ī Nintendo Switch version was announced August 19, 2019, during an Indie World Presentation. The early access period lasts for about a year, with three priorities working for the full release: more content (10 characters, 10 stages, 12 bosses, and more than 100 items), a true ending and boss fight, and polish. This immediately launched the game into top three most played games on Steam. The game and the early access were announced during Gearbox's Pax East livestream, which had over 200 000 viewers at the time. On March 28th 2019, this version launched on Steam, published by Gearbox Publishing. Hopoo Games anticipated the release of the game into early access in early 2019. Matchmaking allows the player to search for open games, while private matches and split-screen play are also available. The multiplayer mode adds improvements using Steam peer-to-peer connectivity, as port-forwarding made the originals multiplayer needlessly difficult. The Wisps, both Lesser and Greater, now fly and fire at the player from above. For instance, monsters now usually sport a ranged attack of some sort, such as the Lemurians fireball or the Golems laser. The shift from 2D to 3D has left a mark on their abilities. Some monsters from Risk of Rain are returning for the sequel, while others make their debut. They finally got to relearn everything before the creation of new games. The game uses the Unity engine, and Hopoo had to learn developing 3D worlds from scratch. This eventually led to a 3D approach for the game. However, the desire to display collected items on the player would have proven difficult using 2D sprites. In an interview with PC Gamer, Duncan Drummond explained that the sequel was going to be a 2D game as well, with the player controlling the monsters from the first game. Hopoo Games announced in May 30th, 2017 that they had been working on Risk of Rain 2, the sequel of the first title, for about the last 6 months.
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